National Repository of Grey Literature 4 records found  Search took 0.01 seconds. 
Complex Scene Rendering on Mobile Devices
Matýšek, Michal ; Polok, Lukáš (referee) ; Kajan, Rudolf (advisor)
This thesis presents optimization techniques for efficient rendering of complex scenes on mobile devices. The introductory part of the text describes Unity game engine and the topic of mobile game development using this tool. Then follows a presentation of important optimization principles and methods for terrain rendering, large scale rendering of animated objects, rendering of animated water surfaces and of other elements in the scenes. The described methods include both general principles of optimization and specific optimization approaches based on the features of Unity game engine. The implementation of presented methods is described and used in practice in the context of mobile strategy game development.
Educational Cross Platform Mobile Game for Youngsters
Janeček, David ; Hynek, Jiří (referee) ; Pastushenko, Olena (advisor)
Tato práce se zabývá vývojem multiplatformní vzdělávací hry na mobilní zařízení. Nejdříve je uvedena teorie a rozbor existujících her. Dále jsou v práci zmíněny některé možnosti tvorby takové hry a konečně popis návrhu, tvorby a testování samotné hry s využitím herního enginu Unity.
Educational Cross Platform Mobile Game for Youngsters
Janeček, David ; Hynek, Jiří (referee) ; Pastushenko, Olena (advisor)
Tato práce se zabývá vývojem multiplatformní vzdělávací hry na mobilní zařízení. Nejdříve je uvedena teorie a rozbor existujících her. Dále jsou v práci zmíněny některé možnosti tvorby takové hry a konečně popis návrhu, tvorby a testování samotné hry s využitím herního enginu Unity.
Complex Scene Rendering on Mobile Devices
Matýšek, Michal ; Polok, Lukáš (referee) ; Kajan, Rudolf (advisor)
This thesis presents optimization techniques for efficient rendering of complex scenes on mobile devices. The introductory part of the text describes Unity game engine and the topic of mobile game development using this tool. Then follows a presentation of important optimization principles and methods for terrain rendering, large scale rendering of animated objects, rendering of animated water surfaces and of other elements in the scenes. The described methods include both general principles of optimization and specific optimization approaches based on the features of Unity game engine. The implementation of presented methods is described and used in practice in the context of mobile strategy game development.

Interested in being notified about new results for this query?
Subscribe to the RSS feed.